Retro Review: Sphinx and the Cursed Mummy

By Lakyn Gardner

lagardner@lc.edu

Welcome back to Retro Review! Today we’ll be covering “Sphinx and the Cursed Mummy”. “Sphinx and the Cursed Mummy” was released in Nov., 2003 for the GameCube, PlayStation 2 and Xbox; it was published by THQ. However, I must tell you, I played the remastered version released for the PC for this review, but I did play it on the PS2 when I was a kid.

“Sphinx and the Cursed Mummy” is an action platformer that was meant to take on big names like Legend of Zelda. Although this game does a lot of stuff right, it’s not Legend of Zelda. Essentially, the sphinx and the cursed mummy, the main characters, are given the task of retrieving a legendary blade, but they wind up in a spot that they’re not supposed to be. I’m trying to save the story as much as possible because this game is something that you need to play for yourself.

I gotta start by saying this game is phenomenal. It has a dual role system in which you play as two different characters to beat puzzles. Each character has a unique set of skills, whether it be parkour or fighting. As a kid, this was my first time experiencing a dual role game, which I was just in love with. Playing it as an adult with lots of experience playing video games, it’s still quite uncommon to see a dual role like this. This gameplay is very smooth in the parkour is downright perfect. Although, playing on an updated system, the controls do feel a little bit wonky; it takes a minute of adjusting before you realize how perfect it is. The character interaction in this game makes it so quirky and unique. Overall, I give this game a 9 out of 10. The only downfall is that it’s too short.

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