Retro Review: Sphinx and the Cursed Mummy

By Lakyn Gardner

Welcome back to Retro Review! Today we’ll be covering “Sphinx and the Cursed Mummy”. “Sphinx and the Cursed Mummy” was released in Nov., 2003 for the GameCube, PlayStation 2 and Xbox; it was published by THQ. However, I must tell you, I played the remastered version released for the PC for this review, but I did play it on the PS2 when I was a kid.

“Sphinx and the Cursed Mummy” is an action platformer that was meant to take on big names like Legend of Zelda. Although this game does a lot of stuff right, it’s not Legend of Zelda. Essentially, the sphinx and the cursed mummy, the main characters, are given the task of retrieving a legendary blade, but they wind up in a spot that they’re not supposed to be. I’m trying to save the story as much as possible because this game is something that you need to play for yourself.

I gotta start by saying this game is phenomenal. It has a dual role system in which you play as two different characters to beat puzzles. Each character has a unique set of skills, whether it be parkour or fighting. As a kid, this was my first time experiencing a dual role game, which I was just in love with. Playing it as an adult with lots of experience playing video games, it’s still quite uncommon to see a dual role like this. This gameplay is very smooth in the parkour is downright perfect. Although, playing on an updated system, the controls do feel a little bit wonky; it takes a minute of adjusting before you realize how perfect it is. The character interaction in this game makes it so quirky and unique. Overall, I give this game a 9 out of 10. The only downfall is that it’s too short.

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